Merge to evolve
Combine matching heroes to climb from one star to three and unlock stronger forms.

A one-person independent studio from Türkiye. Strategy games for PC, gentle puzzle games for young players on mobile, every system and pixel made by hand.
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Build your deck in this 2D pixel tactical auto-battler and tower defense game. Merge identical units to evolve them, match family synergies and defend your castle against waves that get harder every round. Five biomes, an endless mode, loot cards and a Boss Rush built to make you sweat.
Combine matching heroes to climb from one star to three and unlock stronger forms.
Every lane lines up with a defense slot. Placement decides the battle.
From meadow to ice to darker lands, with 24 heroes to unlock along the way.
Wave after wave of three-star bosses with helpers. Hard, but always beatable.
Push your best run with passive income, star bonuses and random loot.
Room codes and Steam invites. Coming as the first update after Early Access.
A calm, cheerful matching game for children aged 3–7. A shadow appears; the child finds the right picture and hears the word spoken. 120 hand-drawn pictures across six worlds, three difficulty steps, a sticker album and a time-attack mode for older kids. All content is free.
Farm, wild, sea, food, vehicles and home. 120 illustrations in a warm, bold-outline style.
On easy, tap the right picture; on medium and hard, drag the picture onto its shadow. Time attack for older kids.
Child-directed ads, a one-time Premium behind a parent gate, no subscriptions, and no personal data collected.
A calm word game for children aged 3–8. In Listen the child hears the word, in Read they read it themselves; then they find the right picture. Objects, colors, shapes, counting, numbers, sounds and the alphabet. No lives, no losing.
Pre-readers play by listening, new readers by reading. Each word lights up letter by letter as it is spoken.
Objects, colors, shapes, counting, numbers, real animal and vehicle sounds, and the alphabet.
Every word answered right on the first try becomes a sticker. A short daily round and a surprise pack each day.
Epicold Interactive was founded by Erkan Oğuz in Türkiye as a one-person studio. The games are built in Godot. Code, design, audio, balancing, localization and Steam integration are all done in-house, and feedback comes straight from players.
Press, publishers, content creators, bug reports or a kind word. Every email is read by the developer.